Finally I found time to put together some renders for Texture work I did for Rainbow 6
Mostly made in Substance Designed & Painter.
The DLC maps are Favela map ( Operation Skull rain ) South Korea map ( Operation White noise) and University map
I also want to mention that all these awesome tech was made by Lucas Granito. And other environment team members to mention:
Hugo Castaño (Modeling/Texture/ Level Art - https://www.artstation.com/hugo2k1 ), Svitlana Kovalchuk (Texturing - https://www.artstation.com/svet_k) Matthieu Glanois (modeling), Lucas Granito (Tech Art), Carl Bouchon (Lighting), Ariel Rubin, Chris Hendry, Peter Pavlou (Level Art), Samuel Theodore Elder III (Level Designer), artistic direction by Gregory Fromenteau