Modeling & textururing. PBR pipeline.
Textures done in Substance Painter and Substance Designer.
Thanks to everyone in the art team I learned so much from you during these months＼(^o^)／
Credits to Hugo Castaño (Modeling/Texture/ Level Art), Matthieu Glanois (modeling), Lucas Granito (Tech Art), Carl Bouchon (Lighting), Ariel Rubin, Chris Hendry, Peter Pavlou (Level Art), Samuel Theodore Elder III (Level Designer), artistic direction by Gregory Fromenteau.